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To be fair, those characters unlocked in previous games were generally mirrors. These are characters with different fighting styles and movesets. Also not to be a dick, but games are more expensive to make these days. I can think of 3 people involved in the creation of a new character at min nowadays: animator, character artist, and systems designer.
This is assuming one of them even knows how to rig, or has a really efficient toolchain, and disregarding QA completely. Even then, this is a pretty optimistic pipeline for a single character. So let's say it takes a solid month per character, and you were working 3 months on content(optimistic), and you are paying them $25 an hour that's about $144,000 right there for 4 small teams. Since a lot of jobs can be overlapped, let's plan for a straight and very optimistic $100,000. Again this is wholly optimistic, it will be much more with test and other jobs like concept artists, AUDIO, writers, production teams, and additional engineers, and support staff.
Ok, so the DLC will cost $20, let's assume PSN/Live will take a 40% cut because we are capcom and this is a good deal. We'll get $12 excluding taxes(which are another issue entirely so let's ignore it). We need to sell 8,333 copies of dlc to break even. Now in my own(and many others) history less than 5% of your users will convert and buy dlc no matter what it is.
Can you name the Street Fighter X Tekken Characters?
Let's give them a benefit of the doubt and say 5% buy it. Using VGChartz we get about 10,500 conversions. So that's about 20% profit, which is probably the marker they planned for when deciding if dlc was even viable. Tl;dr: Shits expensive nowadays. Not really, back in the day if you were a major studio you had a keys done by the character artist and then outsourced the inbetweens to a studio in korea or chile.
The systems designer existed as well of course, and it didn't take a month to do these. This is all the case for a new character that is, and my point being was back in the day unlocks for Street Fighter and Tekken were mirrors.
So really you just need the artist, and he would be rapidly iterating. Probably about a week turn around. Also smaller test teams and support staff like production, and maybe, just maybe new audio. It was considerably cheaper.
Hope that clears up my point:). You had a keys done by the character artist and then outsourced the inbetweens to a studio in korea or chile Nowadays you have the keys done by an animator and then the inbetweens are all completely automatic. Sorry, but making a character in 3D is significantly easier than making a character in 2D. The amount of effort required to draw all of those animation frames at decent resolution is astronomical. Modeling, texturing, and rigging takes nowhere near as long as the 2D method, and it's significantly less punishing on your artists as well.
Street Fighter × Tekken ( ストリートファイター × 鉄拳, Sutorīto Faitā Kurosu Tekken, pronounced Street Fighter Cross Tekken) is a crossver fighting game featuring characters from both the series and the series of 3D fighting games, released on Xbox 360, PlayStation 3, PC, iOS, and PlayStation Vita. The game is one of a pair of games, with the other being, in development by Bandai Namco.
Street Fighter Tekken uses Street Fighter IV's engine; Tekken × Street Fighter, on the other hand, will be using Tekken's engine. Contents Gameplay Zangief and Heihachi in battle. The game uses a modified engine. Gameplay is focused on 'Tag Team combat where players select two fighters to deliver knockout assist attacks and special combos'. The KO system works similarly to, where the fight ends when one member of the team has been knocked out. There is also a 'Customize Color' option and 'Scramble Mode' battle, where all four chosen characters battle at the same time in their respective teams, reminiscent of the Street Fighter Alpha Dramatic Battles.
A new feature is the 'Pandora' mode, where players can relinquish their partner in order to gain a temporary surge in power. As seen in the trailers, this new mode also ties in to the game's story. Another new feature is the, where players can add up to three gems to their character in order to enhance their abilities and stats.
Most gems are immediately in effect, though some gems will only take effect when certain conditions are met on the battlefield alone. Several other gameplay features are added, including:. Color Edit Mode, which was last seen in, has also returned; players are able to color skin, hair, and all layers of clothes, starting with very few colors but being able to download more via the Store.
Main article: The main story of the game revolves around a strange, cubical object that crash-landed on Earth, somewhere in Antarctica. Nobody knows exactly what the object is, where it came from or what purpose it has, only that it appears to release a powerful energy when beings come into conflict around it. As a result, researchers nickname the strange box 'Pandora'.
Several characters from the Tekken and Street Fighter universes form teams of two and search for Pandora, each with their own motivations. Characters These are the characters that make an appearance in Street Fighter × Tekken:. (Balrog in Japan). (M. Bison in Japan). (Vega in Japan). (Gouki in Japan).
Downloadable characters Playable on the iOS edition Guest characters (PS3/Vita exclusive). Cameos The following characters, while not playable, appear or are referred to in various trailers, stages, etc. Street Fighter. (cameo in 'The Pit Stop 109' stage, Jack-X's Swap Costume). (seen in one of the cinematic trailers). (cameo in 'Mad Gear Hideout' stage, Heihachi's Swap Costume). (cameo in 'Mad Gear Hideout' stage).
(cameo in 'Mad Gear Hideout' stage). (cameo in 'Mad Gear Hideout' stage). (cameo in 'Mad Gear Hideout' stage, Cody's Alternate Costume). (cameo in 'Mad Gear Hideout' stage).
(cameo in 'Mad Gear Hideout' stage). (cameo in 'Cosmic Elevator' stage). (cameo in 'The Half Pipe' stage, Marshall Law's Swap Costume).
(cameo in 'The Half Pipe' stage, King's Swap Costume). (cameo in 'The Half Pipe' stage, Christie's Swap Costume). (cameo in 'The Half Pipe' stage). (cameo in 'The Half Pipe' stage). (seen in the background of the 'Mishima State' stage with Kunimitsu and chases in the 2nd scene).
(cameo in 'The Half Pipe' stage). (cameo in 'The Half Pipe' stage). (cameo in 'The Half Pipe' stage). (cameo in Sakura and Blanka's ending, Lei Wulong's Swap Costume, also runs the training mode). (seen in Akuma's cinematic ending).
(Kuma's Swap Costume). (Hwoarang's Swap Costume).
(Steve's Swap Costume). (Jin Kazama's Swap Costume). (Ogre's Swap Costume). (Lars Alexandersson's Swap Costume). (Bryan Fury's Swap Costume).
Tekken. (seen in the background at the 'Mishima State' stage - see ). (seen in King and Marduk's prologue and ending, Abel's Swap Costume). (seen in the background of the 'Jurassic Era Reseach Facility' stage). (seen in the background of the 'Blast Furnace' stage, Hugo's Swap Costume). (seen in the background of the 'Urban Warzone' stage). (seen in Christie and Lei's cinematic ending).
(seen in Xiaoyu's background picture). (seen in Xiaoyu's promotional artwork, Chun-Li's Swap Costume). (seen on a bilboard in 'The Half Pipe' stage, Dudley's Swap Costume). (Dhalsim's Swap Costume). (Sagat's Swap Costume). (Poison's Swap Costume).
(Rufus' Swap Costume). (Juri's Swap Costume). Stage Cameos.